

Experience
Nov 2022 - Apr 2023

3D Artist/Generalist
Utilized Agile methodology for streamlined workflow and enhanced productivity.
Focused on Unreal Engine, gaining proficiency in blueprints for visual scripting and procedural generation.
Tackled 3D modeling and sculpting challenges, expanding skills in asset production.
Honed teamwork, communication, and problem-solving skills in a fast-paced studio environment.
Engine: Unreal
Toolset: Blender, Blueprints, Trello, GitHub
Since 2022


Multimedia Asset Creator
Creating a variety of marketing assets
for multiple game projects.
From social media video creation
to dressing Kickstarter campaign.
Some titles and studios
I had a pleasure to support so far:
Vile Monarch, Retrovibe, QuestHaven,
Astro Colony, Strings Theory,
Exeedme and many more.
Toolset: Photoshop, Illustrator,
Premiere, After Effects
2021


Freelance 3D Artist
Complex 3D poly modeling.
Non-destructive and procedural workflow whenever possible. Optimised FBX export to Unity and Unreal engine.
Engine: Unreal, Unity 3D
Toolset: Blender

Freelance Junior Artist
3D modeling, rigging and animation.
Working closely with the team under supervision of the producer and lead artist.
Engine: Unity 3D
Toolset: Blender, Sourcetree, Slack, Asana
2020
Art/Animations
Flowchart Game in the Art Deco Style.

2019

Animations
'Spun Together' created with great bunch of people from Ndemic Creations.
2018
Art/Design/Animations
‘Kalamazoo?’ graphics inspired by the 40’s, particularly movies and posters from that era.

2017

Art/Design/Animations
Voice controlled ‘WaveInvaders’ which was inspired by 80’s neon aesthetics and was pure experimentation with custom shaders. It helped me to better understand and use variety of texture mapping techniques.
2016
Art/Design/Animations
'Mayan Persistence' (later 'Katharsis') was awarded 2nd place. As the feedback from GGJ was highly motivating and encouraging our team decided to further develop the game.

2012 - 2013

Bristol School of Art
Art/Design/Animations/Production
‘SocioPath’ exhibited during an end of year show inside iconic Royal West of England Academy building. Play on GameJolt (flash)
2007 - 2008
1st Material-technical Base
IT specialist
My main duty was to service, repair and maintain laptops, PCs and electronic office equipment. Creating projects using CorelDRAW tools and engraving them using desktop engraver. Coping with complicated problems with the electronic office equipment. Providing broad spectrum of IT support to the employees in the organisation.
Since 2024

Online Tutor
As an online tutor, I teach children how to create, publish, and monetize games in Roblox Studio, complete with Lua programming and in Unity using C#. I also guide students through project work and game design.

PROFESSIONAL
TOOLS I'VE BEEN USING
UNITY & UNREAL ENGINE
2D, 3D, C#, Materials, Texturing, Lighting, Post-processing, ShaderGraph, Particles, Animation, Rigging, Optimization
ADOBE SUITE
Photoshop, Illustrator, Premiere, After Effects, Mixamo and more; Digital Painting, HD Index Pixel Art, Animation
2D TOOLS
Krita, InkScape, ArtRage (natural media simulation), Paintstorm Studio, PDHowler, SpriteIllumitor/Laigter/SpriteLamp (materials creation for 2D games)
3D & MATERIALS
Blender, Quixel, Substance Painter, Mixamo, AwesomeBump, xNormal, FlowMapPainter, MaterialMaker,
ANIMATION
Unity 2D IK rigging and mesh deformation, Spriter, DragonBones, After Effects, JuiceFX; Creating bone based animations and optimized sprite sheets
PIXEL ART
ProMotion, Pyxel Edit, Marmoset Hexels, HD Index painting setup in raster graphics editors; Creating Pixel Art from high res images and videos
VFX & MOTION GRAPHICS
Video editing, experience in using various particle systems inside After FX, creating visual effects, seamless loops for game production (sprite sheets)