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3D ARTIST

ASSET CREATOR

ONLINE TUTOR

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Experience

Experience

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Nov 2022 - Apr 2023 

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3D Artist/Generalist

Utilized Agile methodology for streamlined workflow and enhanced productivity.
Focused on Unreal Engine, gaining proficiency in blueprints for visual scripting and procedural generation.
Tackled 3D modeling and sculpting challenges, expanding skills in asset production.
Honed teamwork, communication, and problem-solving skills in a fast-paced studio environment.
Engine: Unreal
Toolset: Blender, Blueprints, Trello, GitHub

Since 2022

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Multimedia Asset Creator

Creating a variety of marketing assets
for multiple game projects.
From social media video creation
to dressing Kickstarter campaign.
Some titles and studios
I had a pleasure to support so far:
Vile Monarch, Retrovibe, QuestHaven,
Astro Colony, Strings Theory,
Exeedme and many more.

Toolset: Photoshop, Illustrator,
Premiere, After Effects

2021

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Freelance 3D Artist

Complex 3D poly modeling.
Non-destructive and procedural workflow whenever possible. Optimised FBX export to Unity and Unreal engine.
Engine: UnrealUnity 3D
Toolset: Blender

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Freelance Junior Artist

3D modeling, rigging and animation.
Working closely with the team under supervision of the producer and lead artist.
Engine: Unity 3D
Toolset: Blender, Sourcetree, Slack, Asana

2020

Art/Animations

Flowchart Game in the Art Deco Style.

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2019

GGJ 2019 PlayWest @UWE

Animations

'Spun Together' created with great bunch of people from Ndemic Creations.

2018

Art/Design/Animations

‘Kalamazoo?’ graphics inspired by the 40’s, particularly movies and posters from that era.

GGJ 2018 Foundry@UWE

2017

GGJ 2017 @UWE

Art/Design/Animations

Voice controlled ‘WaveInvaders’ which was inspired by 80’s neon aesthetics and was pure experimentation with custom shaders. It helped me to better understand and use variety of texture mapping techniques.

2016

Art/Design/Animations

'Mayan Persistence' (later 'Katharsis') was awarded 2nd place. As the feedback from GGJ was highly motivating and encouraging our team decided to further develop the game. 

GGJ 2016 @BGH&Watershed

2012 - 2013

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Bristol School of Art

Art/Design/Animations/Production

‘SocioPath’ exhibited during an end of year show inside iconic Royal West of England Academy building. Play on GameJolt (flash)

2007 - 2008

1st Material-technical Base

IT specialist

My main duty was to service, repair and maintain laptops, PCs and electronic office equipment. Creating projects using CorelDRAW tools and engraving them using desktop engraver. Coping with complicated problems with the electronic office equipment. Providing broad spectrum of IT support to the employees in the organisation.

Since 2024

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Online Tutor

As an online tutor, I teach children how to create, publish, and monetize games in Roblox Studio, complete with Lua programming and in Unity using C#. I also guide students through project work and game design.

MY LATEST WORK

PORTFOLIO

WORK IN PROGRESS...

Procedural, spline-based modular generator for UE 5

  • Created a versatile Blueprint for assembling modular assets along splines, offering flexibility in randomization or specific order based on preferences.

  • Seamlessly handles non-uniform modular assets by automatically calculating width and height, with the option to fine-tune settings as needed.

  • Supports corner population for various structure types, allowing for efficient placement of assets.

  • Provides the choice between using Hierarchical Static Meshes for optimized performance or spline meshes for more organic shapes.

  • Any gap left after populating the spline with non-uniform Hierarchical Instanced Static Mesh (HISM) modules can be filled using Spline Mesh, which allows for stretching and scaling, ensuring a seamless fit.

During the development process, I encountered challenges in spline-based and procedural mesh generation. Despite limited resources, I conducted thorough research and developed my own methods to overcome these obstacles.

Diving into PCG (Procedural Content Generation) will further elevate the capabilities of the generator. I am actively exploring this area to enhance its functionality and create even more dynamic structures.

I take great pride in what I have accomplished thus far and remain excited about the immense potential of Unreal Engine and Blueprints for future projects. I will continue to update and refine this Blueprint, as well as explore opportunities to create additional procedural tools.

Portfolio

About Me

CREATING GAMES IS MY CALLING

DELIVERING ON IDEAS IS MY DEVOTION

Game development is something that I have always dreamed about doing and working in the game industry, contributing to game making

is a huge passion of mine.

I studied Visual Arts in Bristol School of Art and as a final piece for this course I’ve created ‘SocioPath’ which turned out to be a great success positively received by not only the teachers but the audience visiting the Royal West of England Academy where it was exhibited- nobody was expecting to find a game in the art gallery among sculptures and paintings.

Since 2016 I’ve been participating in Global Game Jams. In my first one, together with my team we’ve created ‘Mayan Persistence’ which met with huge appreciation and granted us 2nd place.
I have experience in 2D (Raster, Pixel and VFX)

and 3D (Modeling, Texturing, Game Engines).
I've worked as a freelance artist with few companies already for example locally based studio Auroch Digital. It involved research, modelling in 3D, rigging, animating and implementing assets to an existing project in Unity. I gained experience working as part as wider team.

I used Sourcetree, Slack, Asana and Discord to stay in touch with my colleagues and effectively manage my work. I love working with other game developers,

I am a part of Bristol Games Hub and I've always tried to attend networking events whenever possible, although occasionally it proves to be hard due to full-time job and family commitments.
As a dedicated learner, I recently completed the intensive Mastered Bootcamp, specializing in 3D Art and Unreal Engine. Through this program, I gained proficiency in blueprints and expanded my toolkit with procedural generation and modularity. Additionally, I gained hands-on experience in Scrum/Agile workflow. This intensive training has equipped me with cutting-edge techniques and best practices, enabling me to create versatile tools and assets with a high level of expertise.
I'm passionate about exploring new software. It enables me to work on a multitude of different subjects to various levels of completion and adapt quickly to new work routines. Learning new tools helps me to develop and implement new workflows and achieve any goal, therefore n
o project is too big for me to handle.

I welcome every challenge and the harder it is to overcome

the more satisfying the final outcome is.

About Me

PROFESSIONAL

TOOLS I'VE BEEN USING

UNITY & UNREAL ENGINE

2D, 3D, C#, Materials, Texturing, Lighting, Post-processing, ShaderGraph, Particles, Animation, Rigging, Optimization

ADOBE SUITE

Photoshop, Illustrator, Premiere, After Effects, Mixamo and more; Digital Painting, HD Index Pixel Art, Animation

2D TOOLS

Krita, InkScape, ArtRage (natural media simulation), Paintstorm Studio, PDHowler, SpriteIllumitor/Laigter/SpriteLamp (materials creation for 2D games)

3D & MATERIALS

Blender, Quixel, Substance Painter, Mixamo, AwesomeBump, xNormal, FlowMapPainter, MaterialMaker, 

ANIMATION

Unity 2D IK rigging and mesh deformation, Spriter, DragonBones, After Effects, JuiceFX; Creating bone based animations and optimized sprite sheets

PIXEL ART

ProMotion, Pyxel Edit, Marmoset Hexels, HD Index painting setup in raster graphics editors; Creating Pixel Art from high res images and videos

VFX & MOTION GRAPHICS

Video editing, experience in using various particle systems inside After FX, creating visual effects, seamless loops for game production (sprite sheets)

Professional
CONTACT ME

 

If you want to team up please don't hesitate and get in touch.

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